SimTiles FAQ

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Frequently Asked Questions (FAQ):
– What is SimTiles?
SimTiles is a program designed to create night and seasonal tiles variations for your photoreal sceneries. It analizes the colors of each tile image and, following given rules and presets, filters colors to give a pseudo-realistic night and winter resemblance. It then modifies the x-plane terrain and polygon files in order to use of the newly created textures. It does a lot more under the hood.- What are SimTiles’ main features are:
Creation of night and seasonal tiles
Set or rules and colors are fully editable and scriptable
Uses tiles elevation data taken from global scenery in order to determine the most appropriate rule to use for any given tile (city hill mountain)
Allows to run automatically on multiple sceneries sequentially
Fast one click enabling and disabling of seasons, a first in x-plane

– Why would I want to purchase the full version?
The full version lets you edit and configure key parameters such as rules, colors, pixel resolution. This allows to refine and improve drastically the look. It also takes into account elevation above sea level and uses rules accordingly to create a more effective look ( each rule consists of three rules, city hill mountain ). Lastly It lets you run batch creation of multiple photosceneries and removes the limitation of 50 textures created per session.

– Does SimTiles create winter textures for the whole world?
SimTiles lets you create winter and night textures for your installed photoreal sceneries. In order to make use of SimTiles you must first download one or more photoreal sceneries. Simtiles will not create winter or night textures for areas not covered by photoreal sceneries.- Does SimTiles create winter textures for x-plane’s global scenery?
No, SimTiles only works with installed photoreal sceneries.

– Does SimTiles take a long time to create textures?
On average SimTiles might take anything between 0.5 to 2 seconds per texture, depending on settings and computer’s performance. This is pretty quick, considering the internal calculations and tiles elevations algorythms required as well as other steps involved.

Photosceneries with hundreds of tiles will take ~2 secs times the number of tiles to complete. There is however a single step which takes a bit longer, it is the initial photoscenery dsf extraction and analisys to determine required definitions and tile elevations. This should take roughly a minute, but thanks to its own caching solution simtiles will only need to run this once for any given photoscenery (any subsequent use of SimTiles for the given photoscenery will read data from the cached folder almost instantaneously).
– Is mac supported?
Not natively. SimTiles is coded on windows. I’ve heard of positive reports of users running simtiles in a windows virtual installation on mac/linux, but I’m afraid there is no support for non-windows OS at this stage.
– Can I enable disable seasons quickly?
Absolutely. Since SimTiles v1.5 it is possible to enable / disable seasonal tiles for all the photosceneries you have installed or for a single photoscenery. ( for this to work seasonal tiles must have been created beforehand of course ).
What this does it goes through all the sceneries found in your scenery_packs.ini which match the filter expression and toggles between the original and the seasonal tiles.
-Is Imagemagick still required?
Since v1.8 Imagemagick is now embedded in the main installation of SimTiles, there is no need for the user to donwload and install Imagemagick separately.
-Any plans for the future?
Aside from bug fixing there are no immediate plans to add new features at the moment.
I’m working on multithreaded support thus increase processing speed drastically.