SubmitToDeadline Released!

All News, Visual Effects News
Submittodeadline can now be purchased from the orbolt store here submitToDeadline .         Who is it for: If you’re a Houdini freelancer or a mid-sized studio and you are looking to use Houdini on the renderfam in the most productive and painless way, and your renderfarm is managed with Thinkbox’s Deadline software then SubmitToDeadline is for you. What is it: SubmitToDeadline is a self contained python houdini digital asset, it is quite powerful and handles all sort of dependencies automatically. It basically has similar features and functionalities of proprietary solutions seen at big vfx studios. [youtube]http://youtu.be/iJNoxD1hvI8[/youtube] Features: -Self contained Houdini Digital Asset -Automatic handle of all sort of dependencies -Solid algorythm to traverse networks and build accurate dependencies -All common rops are supported (currently excluding ‘fetch’) -Dependencies on…
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SimTiles 1.5.3 Released!

All News, Flight Simulation News
A new version 1.5.3 has just been released. Please make sure you download the new version to pick up the changes. Please note this is a release candidate, if you find anything wrong just drop us a line simultools@gmail.com Changes: Added support for definitions files with missing DATA_CENTER lines Fixed change seasons buttons bug Fixed old .pol bug Minor internal improvements Reworked UI
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SimTiles 1.5.01 Released!

All News, Flight Simulation News
Simtiles v1.5.01 released! Lots of new features and improvements, most of the routines have been re-written from the ground up, it should now be more reliable, faster and more future proof. Main new features are the 64bit version, useful for the memory intensive new HD v2 meshes, faster performance after a first one off scenery analysis, and a nice one click change season for all photosceneries installed in your custom scenery. Important, do not go back to previous versions of simTiles after you run v1.5.01 SimTiles v1.5.01 -64 bit version -HD Meshes v2 support -One click change of season for all sceneries installed and in use. -Much faster performance (after a one-off scenery analysis) -Smaller footprint on disk for scenery data -Lots of bug fixes -Better printouts of messages -scenery/tmp…
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